Feats

Additional Feats and Special Rules

Dark Elf Magic
Prerequisite: Winter Elf, Half-Elf (winter elf), or Alseid (winter elf)
You have inherited access to ancient spellcasting abilities from distant ancestors, or gained special attention and favor from a powerful being in the Winter Court. You know the dancing lights cantrip. You can also cast each of the following spells once with this ability: faerie fire, darkness, gust of wind. You regain this ability when you finish a long rest. Charisma is your spellcasting ability for these spells unless you have the Spellcasting feature from your class. If so, use that feature for your spellcasting ability. These spells are considered spells known.

Svirfneblin Magic
Prerequisite: Gnome (deep gnome)
You have inherited the innate spellcasting ability of your ancestors. This ability allows you to cast nondetection on yourself at will, without needing a material component. You can also cast each of the following spells once with this ability: blindness/deafness, blur, and disguise self. You regain this ability when you finish a long rest. Intelligence is your spellcasting ability for these spells unless you have the Spellcasting feature from your class. If so, use that feature for your spellcasting ability. These spells are considered spells known.

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Feats

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