Sword Coast - Barbarian

  • BARBARIAN
    sc_barbarian.jpg
    • PATH OF THE BATTLERAGER
      Known as Kuldjargh (literally “axe idiot”) in Dwa rvish,
      battleragers a re dwarf followers of the gods of war and
      take the Path of the Battlerager. They specialize in
      wearing bulky, spiked armor and throwing themselves
      into combat, striking with their body itself and giving
      themselves over to the fury of battle.
      • RESTRICTION: DWARVES ONLY
        Only dwarves can follow the Path of the Battlerager.
        The battlerager fills a particular niche in dwarven society
        and culture.
        Your DM can lift this restriction to better suit the campaign.
        The restriction exists for the Forgotten Realms.
        It might not apply to your DM’s setting or your DM’s version
        of the Realms.
      • BATTLERAGER ARMOR
        When you choose this path at 3rd level, you gain the
        ability to use spiked armor (see the “Spiked Armor”
        sidebar) as a weapon.
        While you are wearing spiked armor and are raging,
        you can use a bonus action to make one melee weapon
        attack with your armor spikes against a target within 5
        feet of you. If the attack hits, the spikes deal ld4 piercing
        damage. You use your Strength modifier for the
        attack and damage rolls.
        Additionally, when you use the Attack action to grapple
        a creature, the target takes 3 piercing damage if your
        grapple check succeeds.
      • RECKLESS ABANDON
        Beginning at 6th level, when you use Reckless Attack
        while raging, you also gain temporary hit points equal to
        your Constitution modifi er (minimum of 1). They vanish
        if any of them are left when your rage ends .
      • BATTLERAGER CHARGE
        Beginning at 10th level, you can take the Dash action as
        a bonus action while you are raging.
      • SPIKED RETRIBUTION
        Starting at 14th level, when a creature within 5 feet of
        you hits you with a melee attack, the attacker takes 3
        piercing damage if you are raging, aren’t incapacitated,
        and are wearing spiked armor.
  • SPIKED ARMOR
    Spiked armor is a rare type of medium armor made by
    dwarves. It consists of a leather coat and leggings covered
    with spikes that are usually made of metal.
    Cost: 75 gp
    AC: 14 + Dexterity modifier (max 2)
    Steal th: Disadvantage
    Weight: 45 lb.
  • PATH OF THE TOTEM WARRIOR
    Your totem spirit might be an animal similar to
    one listed here but more suitable to your homeland, such
    as a horse or stag, rather than an elk, or a lion, panther,
    or other big cat, rather than a tiger.
    Elk. While you’re raging and aren’t wearing heavy armor,
    your walking speed increases by 15 feet. The spirit
    of the elk makes you extraordinarily swift.
    Tiger. While raging, you can add 10 feet to your long
    jump distance and 3 feet to your high jump distance.
    The spirit of the tiger empowers your leaps.
    • ASPECT OF THE BEAST
      These options are available to you when you choose a
      totem animal at 6th level.
      • Elk. Whether mounted or on foot, your travel pace is
        doubled, as is the travel pace of up to ten companions
        while they’re within 60 feet of you and you’re not incapacitated
        (see chapter 8 in the Player’s Handbook for
        more information about travel pace). The elk spirit helps
        you roam far and fast.
      • Tiger. You gain proficiency in two skills from the following
        list: Athletics, Acrobatics, Stealth, and Survival.
        The cat spirit hones your survival instincts.
    • TOTEMIC ATTUNEMENT
      These options are available to you when you choose a
      totem animal at 14th level.
      • Elk. While raging, you can use a bonus action during
        your move to pass through the space of a Large or
        smaller creature. That creature must succeed on a
        Strength saving throw (DC 8 + your Strength bonus
        + your proficiency bonus) or be knocked prone
        and take bludgeoning damage equal to ld12 +your
        Strength modifier.
      • Tiger. While you’re raging, if you move at least 20 feet
        in a straight line toward a Large or smaller target right
        before making a melee weapon attack against it, you can
        use a bonus action to make an additional melee weapon
        attack against it.

Sword Coast - Barbarian

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