Sword Coast - Monk Monastic Traditions
Sword Coast Monk Monastic Traditions
- WAY OF THE LONG DEATH
Monks of the Way of the Long Death are obsessed with
the meaning and mechanics of dying. They capture
creatures and prepare elaborate experiments to capture,
record, and understand the moments of their demise.
They then use this knowledge to guide their understanding
of martial arts, yielding a deadly fighting style.
- TOUCH OF DEATH
Starting when you choose this tradition at 3rd level,
your study of death allows you to extract vitality from another
creature as it nears its demise. When you reduce
a creature within 5 feet of you to 0 hit points, you gain
temporary hit points equal to your Wisdom modifier +
your monk level (minimum of 1 temporary hit point).
- HOUR OF REAPING
At 6th level, you gain the ability to unsettle or terrify
those around you as an action, for your soul has been
touched by the shadow of death. When you take this action,
each creature within 30 feet of you that can see you
must succeed on a Wisdom saving throw or be frightened
of you until the end of your next turn.
- MASTERY OF DEATH
Beginning at 11th level, you use your fami liarity with
death to escape its grasp. When you are reduced to 0 hit
points, you can expend 1 ki point (no action required) to
have 1 hit point instead.
- TOUCH OF THE LONG DEATH
Starting at 17th level, your touch can channel the energy
of death into a creature. As an action, you touch one
creature within 5 feet of you, and you expend 1to10
ki points. The target must make a Constitution saving
throw, and it takes 2d10 necrotic damage per ki point
spent on a fai led save, or half as much damage on a successful
- TOUCH OF DEATH
- WAY OF THE SUN SOUL
Monks of the Way of the Sun Soul learn to channel their
own life energy into searing bolts of light. They teach
that meditation can unlock the ability to unleash the indomitable
light shed by the soul of every living creature.
- RADIANT SUN BOLT
Starting when you choose this tradition at 3rd level, you
can hurl searing bolts of magical radiance.
You gain a ranged spell attack that you can use with
the Attack action. The attack has a range of 30 feet. You
are proficient with it, and you add your Dexterity modifier
to its attack and damage rolls. Its damage is radiant,
and its damage die is a d4. This die changes as you gain
monk levels, as shown in the Martial Arts column of the
When you use the Attack action on your turn to use
this special attack, you can spend 1 ki point to make two
additional attacks with it as a bonus action.
- SEARING ARC STRIKE
At 6th level, you gain the ability to channel your ki into
searing waves of energy. Immediately after you take the
Attack action on your turn, you can spend 2 ki points to
cast the 1st-level spell burning hands as a bonus action.
You can spend additional ki points to cast burning
hands as a higher level spell. Each additional ki point
you spend increases the spell’s level by 1. The maximum
number of ki points (2 plus any additional points) that
you can spend on the spell equals half your monk level
- SEARING SUNBURST
At 11th level, you gain the ability to create an orb of
light that erupts into a devastating explosion. As
an action, you create an orb and hurl it at a point
you choose within 150 feet, where it erupts
into a sphere of radiant light for a brief but
Each creature in that 20-foot-radius sphere
must succeed on a Constitution saving throw or
take 2d6 radiant damage. A creature doesn’t need to
make the save if the creature is behind total cover that
You can increase the sphere’s damage by spending
ki points. Each point you spend, up to a maximum of 3,
increases the damage by 2d6.
- SUN SHIELD
At 17th level, you become wreathed in a luminous aura.
You shed bright light in a 30-foot radius and dim light
for an additional 30 feet. You can extinguish or restore
the light as a bonus action.
If a creature hits you with a melee attack while this
light shines, you can use your reaction to deal radiant
damage to the creature. The radiant damage equals 5 +
your Wisdom modifier.
- RADIANT SUN BOLT