Sword Coast - Races

Sword Coast Races

Half-Elf Variants
Some half-elves in FaerOn have a racial trait in place of
the Skill Versatility trait. If your DM allows it, your half-elf
character can forgo Skill Versatility and instead take the elf
trait Keen Senses or a trait based on your elf parentage:

  • A half-elf of wood elf descent can choose the wood elf’s
    Elf Weapon Training, Fleet of Foot, or Mask of the Wild.
  • A half-elf of moon elf or sun elf descent can choose the
    high elf’s Elf Weapon Training or Cantrip.
  • A half-elf of drow descent can choose the drow’s
    Drow Magic. NOTE: Forged Destiny house rule – Winter Elf (Drow) Magic is a FEAT. A half-elf of Winter Elve descent would have to choose either the Winter Elf Weapon Training or Child of Winter traits.
  • A half-elf of aquatic heritage can choose a swimming
    speed of 30 feet.

Dwarf – Gray Dwarf (Duergar)

  • DUERGAR SUBRACE TRAITS
    The duergar subrace has the dwarf traits in the Player ’s
    Handbook, plus the subrace traits below.
    • Ability Score Increase. Your Strength score increases
      by 1.
    • Superior Darkvision. Your darkvision has a radius
      of 120 feet.
    • Extra Language. You can speak, read, and write
      Undercommon.
    • Duergar Resilience. You have advantage on saving
      throws against illusions and against being charmed or
      paralyzed.
    • Duergar Magic. When you reach 3rd level, you can
      cast the enlarge/reduce spell on yourself once with this
      trait, using only the spell’s enlarge option. When you
      reach 5th level, you can cast the invisibility spell on
      yourself once with this trait. You don’t need material
      components for either spell, and you can’t cast them
      while you’re in direct sunlight, a lthough sunlight has no
      effect on them once cast. You regain the ability to cast
      these spells with this trait when you finish a long rest.
      Intelligence is your spellcasting ability for these spells.
      NOTE: Forged Destiny house rule – this is an optional FEAT, not a trait.
    • Sunlight Sensitivity. You have disadvantage on attack
      rolls and on Wisdom (Perception) checks that rely on
      sight when you, the target of your attack, or whatever
      you a re trying to perceive is in direct sunlight.
      NOTE: Forged Destiny house rule – this trait does not apply

GNOME – Deep Gnome (Svirfneblin)

  • SVIRFNEBLIN SUBRACE TRAITS
    The svirfneblin subrace has the gnome traits in the
    Player ’s Handbook, plus the subrace tra its below. Unlike
    other gnomes, svirfneblin tend to be neutral, they weigh
    80 to 120 pounds, and they reach maturity at 25 and live
    200 to 250 years.
    • Ability Score Increase. Your Dexterity score increases
      by 1.
    • Superior Darkvision. Your darkvision has a radius
      of 120 feet.
    • Stone Camouflage. You have advantage on Dexterity
      (Stealth) checks to hide in rocky terrain.
    • Extra Language. You can speak, read, and write
      Undercommon.

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Sword Coast - Races

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