Sword Coast - Wizard - Bladesinger

Sword Coast Wizard Arcane Tradition
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BLADESINGING
Bladesingers are elves who bravely defend their people
and lands. They are elf wizards who master a school of
sword fighting grounded in a tradition of arcane magic.
In combat, a bladesinger uses a series of intricate,
elegant maneuvers that fend off harm and allow the
bladesinger to channel magic into devastating attacks
and a cunning defense.

  • RESTRICTION: ELVES ONLY
    Only elves and half-elves can choose the bladesinger
    arcane tradition. In the world of Faerfln, elves closely
    guard the secrets of bladesinging.
    Your DM can lift this restriction to better suit the campaign.
    The restriction reflects the story of bladesingers
    in the Forgotten Realms, but it might not apply to your
    DM’s setting or your DM’s version of the Realms.
  • TRAINING IN WAR AND SONG
    When you adopt this tradition at 2nd level, you gain proficiency
    with light armor, and you gain proficiency with
    one type of one-handed melee weapon of your choice.
    You also gain proficiency in the Performance skill if
    you don’t already have it.
  • BLADESONG
    Starting at 2nd level, you can invoke a secret elven
    magic called the Bladesong, provided that you aren’t
    wearing medium or heavy armor or using a shield. It
    graces you with supernatural speed, agility, and focus.
    You can use a bonus action to start the Bladesong,
    which lasts for 1 minute. It ends early if you are incapacitated,
    if you don medium or heavy armor or a shield, or
    if you use two hands to make an attack with a weapon.
    You can also dismiss the Bladesong at any time you
    choose (no action required).
    While your Bladesong is active, you gain the following
    benefits:
    • You gain a bonus to your AC equal to your Intelligence
      modifier (minimum of+ 1).
      Your walking speed increases by 10 feet.
    • You have advantage on Dexterity (Acrobatics) checks .
    • You gain a bonus to any Constitution saving throw
      you make to maintain your concentration on a
      spell. The bonus equals your Intelligence modifier
      (minimum of +l).
      You can use this feature twice. You regain a ll expended
      uses of it when you fini sh a short or long rest.
  • EXTRA ATTACK
    Starting at 6th level, you can attack twice, instead of
    once, whenever you take the Attack action on your turn.
  • SONG OF DEFENSE
    Beginning at 10th level, you can direct your magic to absorb
    damage while your Bladesong is active. When you
    take damage, you can use your reaction to expend one
    spell slot and reduce that damage to you by an amount
    equal to five times the spell slot’s level.
  • SONG OF VICTORY
    Starting at 14th level, you add your Intelligence modifier
    (minimum of +1) to the damage of your melee weapon
    attacks while your Bladesong is active.
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Sword Coast - Wizard - Bladesinger

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